ESWC PGW 2017 Clash Royale Finale

Version 1.0  - Last update October 24, 2017

INTRODUCTION

REGULATION COMMITTEE

The present ESWC PGW 2017 Final Rules are decided and written by the Regulation Committee (RC) of the ESWC. The Regulations Committee can be contacted at clashroyale@eswc.com.

APPLICATION

The present ESWC PGW 2017 Final Rules apply for the ESWC PGW 2017 final which will take places from the 2nd to the 4th of November at the Paris Games Week in France.

UPDATES

The Regulations Committee reserves the right to modify the present ESWC PGW 2017 Final Rules from time to time without notice. It is encouraged to review these rules from time to time in order to be updated of any changes.

TABLE OF CONTENTS

Chapter 1: Player eligibility

  • Article 1.1 Age limitation

  • Article 1.2 Banned player

  • Article 1.3 Qualified player replacement

Chapter 2: Tournament Area

  • Article 2.1 Access

  • Article 2.2 Player

Chapter 3: Tournament game settings

  • Article 3.1 Game version

  • Article 3.2 Forbidden card

  • Article 3.3 Game account

  • Article 3.4 Game settings

Chapter 4: Before the match

  • Article 4.1 Match start time

  • Article 4.2 Setup and warmup

  • Article 4.3 Connect to your opponent

  • Article 4.4 Match on stage

Chapter 5: During the match

  • Article 5.1 Between match

  • Article 5.2 Game interruption

Chapter 6: After the match

  • Article 6.1 Investigation request

  • Article 6.2 Score validation

  • Article 6.3 Press conference

Chapter 7: Tournament format

  • Article 7.1 Format overview

  • Article 7.2 Round robin rules

  • Article 7.3 Transition between Round robn and play-offs

  • Article 7.4 Play-offs rules

  • Article 7.5 Best of five match

  • Article 7.6 Best of three match

  • Article 7.7 Tournament schedule

Chapter 8: Tournament setup

  • Article 8.1 Tournament materials

  • Article 8.2 Participant own materials

  • Article 8.3 Prohibited materials

  • Article 8.4 Prohibited software

Chapter 9: Conduct rules

  • Article 9.1 Forbidden behaviors

  • Article 9.2 List of sanctions

CHAPTER 1: PLAYER ELIGIBILITY

ARTICLE 1.1: AGE LIMITATION

A Player must be 16 years old to be eligible to qualify and participate at ESWC PGW 2017 Final. A player cannot qualify for ESWC PGW 2017 Final by entering an online or offline qualifier tournament if not respecting the above age limitation.

A Player under 18 years old and qualified for ESWC PGW 2017 Final will have to provide a parental authorization in order to enter the tournament. The parental authorization is available at http://www.eswc.com/public/files/eswc-pgw-2017/parental-consent_clash-royale.pdf. The player will have also to bring a printed copy of the ID card from the parent who will sign the parental authorization.

ARTICLE 1.2: BANNED PLAYER

A player with a game account permanently banned cannot participate in an online or offline qualifier or its final.

A player permanently by a game editor or studio for any reason cannot participate in an online or offline qualifier or its final.

ARTICLE 1.3: QUALIFIED PLAYER REPLACEMENT

If a qualified player for ESWC PGW 2017 Final cancels his participation, the player will be replaced by the next highest finishing player from his online qualifier, if possible without playing additional matches between players with the same ranking.

The ESWC Organizing Committee can decide to replace a canceled player by another one contacted directly by the ESWC Organizing Committee.

CHAPTER 2: TOURNAMENT AREA

ARTICLE 2.1: ACCESS

The Tournament Area is opened to players which have a match to play. The Tournament Area is forbidden for players, coaches and managers who don't have a match to play, and to spectators.

Player may not stand on chairs, tables, or other ESWC PGW 2017 Final equipment not assigned for their matches by referees.

ARTICLE 2.2: PLAYER

During his match a player must:

  • Not interact in any way with other people except his opponent and tournament referees

  • Remain seated at his station assigned by the tournament referee.

  • Not intentionally manipulate the device of his opponent.

CHAPTER 3: TOURNAMENT GAME SETTINGS

ARTICLE 3.1: GAME VERSION

The tournament will be played under the current Clash Royale tournament level caps.

ARTICLE 3.2: FORBIDDEN CARD

Any card released seven (7) days before the first day of the tournament won't be allowed.

ARTICLE 3.3: GAME ACCOUNT

Participants must use their in-game nickname and account ID with which they registered for the final on Toornament.com. Under no circumstances can any participant play on the account of another participant, doing so will result in disqualification from the tournament.

ARTICLE 3.4: GAME SETTINGS

The tournament will use the standard in-game "Tournament" settings for each game:

  • King level cap: 9

  • Common level cap: 9

  • Rare level cap: 7

  • Epic level cap: 4

  • Legendary level cap: 1

  • Overtime length: 3min

CHAPTER 4: BEFORE MATCH

ARTICLE 4.1: MATCH START TIME

The match start time indicates the time when the match begins. Therefore, the player is advised to be present at least 10 minutes before its match start time to setup its device, and warm-up (30 minutes for a match on stage). Players will be given a maximum of 1 minutes to prepare their decks when the match start (For game 1) and 2 minutes (for game 2+), in addition to the 10 minutes of setup and warmup. Players are invited to be up to date with the tournament schedule.

If a player arrives 10 minutes late to its match he will lost the 1st game.

If a player arrives 15 minutes late to its match he will lost the entire match.

ARTICLE 4.2: SETUP AND WARMUP

Players must play on their own device (i.e: smartphone or tablet). Players are responsible of the good installation and functioning of their device. This includes having enough battery on it, being connected on the ESWC Clash Royale Wifi network or its own mobile network, and providing the adequate type of cables or adapters when necessary. Tournament referee may possibly help the player with technical issues but may not delay the tournament schedule for such reasons.

ARTICLE 4.3: CONNECT TO YOUR OPPONENT

Players will receive a password to connect on a dedicated wifi connection and to enter a dedicated in-game Clan created for the ESWC tournament (communicated onsite). Once in the Clan, you must:

  1. Create a friendly fight with in comment the text "your nickname vs you opponent nickname"

  2. Wait your opponent to accept it to start your match

  3. Play your match

ARTICLE 4.4: MATCH ON STAGE

Players have to accept to play defined matches on stage and its particular stage conditions, including but not limited to special lights, cardio-frequency meters, the wearing of specific shirts, the use of proper language in game, and the use of special headphones. Specific accessories are provided by the organization.

Before a match on stage the player is advised to be present at least 30 minutes before its match start time to setup its device, and warm-up.

Player cannot play a match on stage if he hasn't its device with a minimum of 50% of battery. If this is the case the player will have to charge it until having 50% of battery or connect it on the power strip available on the stage.

CHAPTER 5: DURING A MATCH

ARTICLE 5.1: BETWEEN GAME

An official match may only be started and played when a tournament referee has given the signal to start it. Any match started without approval of a referee will be considered as a non-official match. When a match involves the players to be ready, players have one (1) minute after the signal to be ready and start the match.

ARTICLE 5.2: GAME INTERRUPTION

If a player disconnects in the middle of a battle at any time, the outcome of the battle will stand (i.e: if you reconnect and lose, you lose, if you reconnect and win, you win). If a player suffers a disconnection or more, both players can agree to replay the game, or not. The admin have to be called by one of the participants (most of the time, the loser) to proceed with the request. If both players then agree to replay a game, the previous gameresult is cancelled for good.

CHAPTER 6: AFTER MATCH

ARTICLE 6.1: INVESTIGATION REQUEST

When a player estimates being a victim of rules violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over, the player may officially ask for an investigation to the tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned.

ARTICLE 6.2: SCORE VALIDATION

For a match both players have to report the match score to the referee and sign the report match paper. After signing the report match paper a player can’t request for an investigation.

ARTICLE 6.3: PRESS CONFERENCE

Player cannot refuse to participate in an ESWC press conference, media partner request or signing session.

CHAPTER 7: TOURNAMENT FORMAT

ARTICLE 7.1: FORMAT OVERVIEW

The ESWC PGW 2017 Final consists of two stages:

-    Thursday, November, 2nd: Round Robin group 1 to 4

  • BO5 (see article 7.5)

-    Friday, November, 3rd: Round Robin group 5 to 8

  • BO5 (see article 7.5)

-    Saturday, November, 4th: Double Bracket

  • BO5 (see article 7.5)

ARTICLE 7.2: ROUND ROBIN RULES

-    8 groups of 6 players, 5 matches per player (everybody play everybody into the group)

-    Victory = 3 points / Defeat = 0

If two players are tied:

  1. Match score difference (head to head), most difference score with opponent obtained only from the match between the two tied participants
    e.g: player A won his match against player B, player A is ranked above

If more than two players are tied :

  1. Match point difference (head to head), higher number of points obtained in round-robin from matches between the tied participants;
    e.g: player A has 6 points, player B has 3 points, player C has 0 point. Player A is ranked above B and C, player B is ranked above C;

  2. Match score difference (head to head), higher score difference (and not the number of towers destroyed) obtained in the round-robin from matches between the tied participants;
    e.g: player A has a score difference of +2, player B has a score difference of +1, player C has a score difference of -1. Player A is ranked above B and C, player B is ranked above C.

  3. Match score difference (overall), higher score difference (and not the number of towers destroyed) from all round-robin matches;
    e.g: player A has a score difference of +7, player B has a score difference of +4, player C has a score difference of +2. Player A is ranked above B and C, player B is ranked above C.

  4. If two or more players are still tied a new match in best-of-three format is played between them.

ARTICLE 7.3: TRANSITION BETWEEN ROUND ROBIN AND PLAY-OFFS

-    Top 4 of each group join the day 3 double elimination bracket (32 players).

  • Players ranked 1st and 2nd of each group advance directly to the Winner Bracket
  • Players ranked 3rd to 4th of each group advance to the Lower Bracket
  • Players ranked 5th to 6th of each group are eliminated
  • Ranking at the end of round robin will determine seeds for day 3 (1 to 4)

ARTICLE 7.4: PLAY-OFF RULES

Play-off consists of a double-elimination bracket format of 32 players.

ARTICLE 7.5: BEST OF FIVE MATCH

A best of five match is played in three, four or five games and is used during the play-off stage of the tournament.

In case of a draw, the player with the highest total hitpoints left on his buildings, win. In case of a perfect draw, same total hitpoints on both sides, the match has to be played again with the exact same decks.

ARTICLE 7.6: BEST OF THREE MATCH

A best of three match is played in two or three games and is used during the four first round of the loser bracket play-off stage of the tournament.

In case of a draw, the player with the highest total hitpoints left on his buildings, win. In case of a perfect draw, same total hitpoints on both sides, the match has to be played again with the exact same decks.

ARTICLE 7.7: TOURNAMENT SCHEDULE

All times are in Central European Summer Time: https://www.timeanddate.com/worldclock/france/paris

Thursday, November, 2nd

  • 09:00am - 10:30am Players check-in and setup
  • 11:00am - 12:00pm 1st Round
  • 12:00pm - 01:00pm BREAK
  • 01:00pm - 02:00pm 2nd Round
  • 02:00pm - 03:00pm 3nd Round
  • 03:00pm - 03:30pm BREAK
  • 03:30pm - 04:30pm 4th Round
  • 04:30pm - 06:00pm 5th Round

Friday, November, 3rd

  • 08:30am - 10:00am Players check-in and setup
  • 10:00am - 11:30pm 1st Round
  • 11:30am - 01:00pm BREAK
  • 01:00pm - 02:00pm 2nd Round
  • 02:00pm - 03:00pm 3nd Round
  • 03:00pm - 03:30pm BREAK
  • 03:30pm - 04:30pm 4th Round
  • 04:30pm - 06:00pm 5th Round

Saturday, November, 4th

Upper Bracket

  • 08:00am - 09:00am Players check-in and setup
  • 09:00am - 10:30am Round 1 Upper Bracket
  • 11:30am - 12:30pm Round 2 Upper Bracket
  • 12:30pm - 01:30pm BREAK
  • 01:30pm - 02:30pm 1/2 Finals Upper Bracket
  • 02:00pm - 04:00pm BREAK
  • 04:00pm - 04:30pm Final Upper Bracket
  • 05:00pm - 06:00pm Grand Final

Lower Bracket

  • 08:00am - 09:00am Players check-in and setup
  • 09:00am - 10:30am Round 1 Lower Bracket
  • 10:30am - 11:30am Round 2 Lower Bracket
  • 11:30am - 12:30pm Round 3 Lower Bracket
  • 12:30pm - 01:30pm BREAK
  • 01:30pm - 02:00pm Round 4 Lower Bracket
  • 02:00pm - 02:30pm Round 5 Lower Bracket
  • 02:30pm - 03:00pm Round 6 Lower Bracket
  • 03:00pm - 03:30pm Round 7 Lower Bracket
  • 03:30pm - 04:30pm BREAK
  • 04:30pm - 05:00pm Final Lower Bracket
  • 05:00pm - 06:00pm Grand Final

CHAPTER 8: TOURNAMENT SETUP

ARTICLE 8.1: TOURNAMENT MATERIALS

The Organizer will provide the following materials:

  • Power strip

The Organizer will not loan material to player and will not delay the start of a match for a missing or inoperative player's material.

ARTICLE 8.2: PARTICIPANT OWN MATERIALS

Players must provide the following materials:

  • IOS/Android smarthphone or tablet

  • Charging cable with electrical adapter for Germany if needed

  • earbud (optional)
  • SIM card (or prepaid SIM card) of their mobile operator

Players must provide all necessary cables to make his material work properly.

All players materials are subject to tournament referee approval. Organizer reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

ARTICLE 8.3: PROHIBITED MATERIALS

Players may not connect non-essential equipment on the power strip, for any reason.

ARTICLE 8.4: PROHIBITED SOFTWARE

It is strictly prohibited for a player to use any software modifying the game functionalities, principles or graphical render.

If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future ESWC tournaments and the cash prize earned if any will be cancelled.

CHAPTER 9: CONDUCT RULES

ARTICLE 9.1: FORBIDDEN BEHAVIORS

Player will be sanctioned if they are found attempting to violate in any way the present forbidden behaviors:

  • Refuse to follow Referee instructions

  • Arrive late at his convocation schedule

  • Show dissent by word or action

  • Use insulting language and/or gestures

  • Use insulting language in-game

  • Is guilty of unsporting behavior

  • Misleading on his identity (fake nick or identity usurpation)

  • Misleading or dupe any Referee

  • Don't put any effort to win match

  • Try to manipulate group ranking

Furthermore Players or any third party involved in the team may not take part, either directly or indirectly, in betting or gambling on any results of any ESWC PGW 2017 Final matches.

The nature and scope of the sanction imposed due to such violations will be at the sole discretion of the referee and tournament director.

ARTICLE 9.2: LIST OF SANCTIONS

After the discovery of any Player committing any violation of the present rules, the Regulations Committee may apply the following sanctions:

  • Verbal warning

  • Map Loss

  • Match Loss

  • Disqualification

Depending on the degree, repetition and the final analysis, Regulations Committee may apply additional sanctions such as banishment of future ESWC tournament and league, removal of all cash prize and award, or legal proceedings.